Struct Style

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pub struct Style {
Show 32 fields pub background_color: Option<Color>, pub color: Option<Color>, pub opacity: Option<f32>, pub visibility: Option<Visibility>, pub border_width: Option<EdgeValues>, pub border_color: Option<EdgeColors>, pub border_style: Option<BorderStyle>, pub border_radius: Option<BorderRadius>, pub font_family: Option<String>, pub font_size: Option<f32>, pub font_weight: Option<FontWeight>, pub font_style: Option<FontStyle>, pub line_height: Option<f32>, pub letter_spacing: Option<f32>, pub text_align: Option<TextAlign>, pub text_decoration: Option<TextDecoration>, pub text_transform: Option<TextTransform>, pub layout_style: Option<LayoutStyle>, pub transform: Option<Transform>, pub transform_origin: Option<Point2D>, pub transition_property: Option<Vec<String>>, pub transition_duration: Option<f32>, pub transition_timing_function: Option<TimingFunction>, pub transition_delay: Option<f32>, pub box_shadow: Option<Vec<BoxShadow>>, pub text_shadow: Option<Vec<TextShadow>>, pub filter: Option<Vec<Filter>>, pub backdrop_filter: Option<Vec<Filter>>, pub z_index: Option<i32>, pub cursor: Option<CursorType>, pub computed_hash: Option<u64>, pub is_dirty: bool,
}
Expand description

Enhanced style properties for a UI element with CSS-like properties

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§background_color: Option<Color>§color: Option<Color>§opacity: Option<f32>§visibility: Option<Visibility>§border_width: Option<EdgeValues>§border_color: Option<EdgeColors>§border_style: Option<BorderStyle>§border_radius: Option<BorderRadius>§font_family: Option<String>§font_size: Option<f32>§font_weight: Option<FontWeight>§font_style: Option<FontStyle>§line_height: Option<f32>§letter_spacing: Option<f32>§text_align: Option<TextAlign>§text_decoration: Option<TextDecoration>§text_transform: Option<TextTransform>§layout_style: Option<LayoutStyle>§transform: Option<Transform>§transform_origin: Option<Point2D>§transition_property: Option<Vec<String>>§transition_duration: Option<f32>§transition_timing_function: Option<TimingFunction>§transition_delay: Option<f32>§box_shadow: Option<Vec<BoxShadow>>§text_shadow: Option<Vec<TextShadow>>§filter: Option<Vec<Filter>>§backdrop_filter: Option<Vec<Filter>>§z_index: Option<i32>§cursor: Option<CursorType>§computed_hash: Option<u64>§is_dirty: bool

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impl Style

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pub fn new() -> Self

Create a new empty style

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pub fn merge(&mut self, other: &Style)

Apply another style on top of this one

Trait Implementations§

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impl Clone for Style

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fn clone(&self) -> Style

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Style

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Style

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fn default() -> Style

Returns the “default value” for a type. Read more
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impl PartialEq for Style

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fn eq(&self, other: &Style) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for Style

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impl Freeze for Style

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impl RefUnwindSafe for Style

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impl Send for Style

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impl Sync for Style

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impl Unpin for Style

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impl UnwindSafe for Style

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> Event for T
where T: Any + Clone + 'static,

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fn as_any(&self) -> &(dyn Any + 'static)

Convert to Any for downcasting
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert to Any for downcasting (mutable)
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fn event_type(&self) -> &'static str

Get the event type name
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fn box_clone(&self) -> Box<dyn Event>

Clone the event
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Props for T
where T: 'static + Clone + Send + Sync,

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fn type_name(&self) -> &'static str

Get the type name for debugging
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fn box_clone(&self) -> Box<dyn Props>

Clone the props
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fn as_any(&self) -> &(dyn Any + 'static)

Convert to Any for downcasting
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert to mutable Any for downcasting
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.