orbiton/commands/
build.rs

1// Command for building Orbit projects
2
3use anyhow::{Context, Result};
4use clap::Args;
5use console::style;
6use log::info;
7use std::path::{Path, PathBuf};
8
9/// Supported build target platforms
10#[derive(Debug, Clone, PartialEq)]
11pub enum BuildTarget {
12    Web,
13    Desktop,
14    Embedded,
15}
16
17impl From<&str> for BuildTarget {
18    fn from(value: &str) -> Self {
19        match value.to_lowercase().as_str() {
20            "web" => BuildTarget::Web,
21            "desktop" => BuildTarget::Desktop,
22            "embedded" => BuildTarget::Embedded,
23            _ => BuildTarget::Web, // Default to web if unknown
24        }
25    }
26}
27
28impl std::fmt::Display for BuildTarget {
29    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
30        match self {
31            BuildTarget::Web => write!(f, "web"),
32            BuildTarget::Desktop => write!(f, "desktop"),
33            BuildTarget::Embedded => write!(f, "embedded"),
34        }
35    }
36}
37
38#[derive(Args)]
39pub struct BuildArgs {
40    /// Project directory
41    #[arg(short, long)]
42    dir: Option<PathBuf>,
43
44    /// Target platform (web, desktop, embedded)
45    #[arg(short, long, default_value = "web")]
46    target: String,
47
48    /// Output directory
49    #[arg(short, long)]
50    output: Option<PathBuf>,
51
52    /// Release mode
53    #[arg(short, long)]
54    release: bool,
55}
56
57pub fn execute(args: BuildArgs) -> Result<()> {
58    // Determine the project directory
59    let project_dir = match args.dir {
60        Some(dir) => dir,
61        None => std::env::current_dir()?,
62    };
63
64    // Validate project directory
65    if !project_dir.exists() {
66        return Err(anyhow::anyhow!(
67            "Project directory does not exist: {project_dir:?}"
68        ));
69    }
70
71    // Convert target string to enum for better type safety
72    let target = BuildTarget::from(args.target.as_str());
73
74    // Determine the output directory
75    let output_dir = match args.output {
76        Some(dir) => dir,
77        None => {
78            let mut dir = project_dir.clone();
79            dir.push("build");
80            dir.push(target.to_string());
81            dir
82        }
83    };
84
85    println!(
86        "{} project for target {}",
87        style("Building").bold().green(),
88        style(&target).bold()
89    );
90
91    // Create output directory if it doesn't exist
92    if !output_dir.exists() {
93        std::fs::create_dir_all(&output_dir)
94            .with_context(|| format!("Failed to create output directory: {output_dir:?}"))?;
95    }
96
97    // Execute appropriate build command based on target
98    match target {
99        BuildTarget::Web => {
100            build_for_web(project_dir.as_path(), output_dir.as_path(), args.release)?
101        }
102        BuildTarget::Desktop => {
103            build_for_desktop(project_dir.as_path(), output_dir.as_path(), args.release)?
104        }
105        BuildTarget::Embedded => {
106            build_for_embedded(project_dir.as_path(), output_dir.as_path(), args.release)?
107        }
108    }
109
110    println!(
111        "\n{} successful. Output at {output_dir:?}",
112        style("Build").bold().green()
113    );
114
115    Ok(())
116}
117
118struct BuildProgress {
119    progress_bar: indicatif::ProgressBar,
120}
121
122impl BuildProgress {
123    fn new(steps: u64, target: &BuildTarget) -> Self {
124        let progress_bar = indicatif::ProgressBar::new(steps);
125        progress_bar.set_style(
126            indicatif::ProgressStyle::default_bar()
127                .template("{spinner:.green} [{elapsed_precise}] [{bar:40.cyan/blue}] {msg} ({eta})")
128                .expect("Failed to set progress bar style")
129                .progress_chars("#>-"),
130        );
131        progress_bar.set_message(format!("Building for {target}"));
132        Self { progress_bar }
133    }
134
135    fn step(&self, msg: &str) {
136        self.progress_bar.inc(1);
137        self.progress_bar.set_message(msg.to_string());
138    }
139
140    fn finish(&self, msg: &str) {
141        self.progress_bar.finish_with_message(msg.to_string());
142    }
143}
144
145fn build_for_web(project_dir: &Path, output_dir: &Path, release: bool) -> Result<()> {
146    info!("Starting Web build process");
147    let progress = BuildProgress::new(4, &BuildTarget::Web);
148
149    // Parse .orbit files
150    progress.step("Parsing .orbit files");
151    let orbit_files = find_orbit_files(project_dir)?;
152
153    // Generate Rust code
154    progress.step("Generating Rust code");
155    generate_rust_code(&orbit_files, output_dir)?;
156
157    // Compile to WASM
158    progress.step("Compiling to WASM");
159    compile_to_wasm(output_dir, release)?;
160
161    // Generate wrapper files
162    progress.step("Generating HTML/JS/CSS wrappers");
163    generate_web_wrappers(output_dir)?;
164
165    progress.finish("Web build completed successfully");
166    Ok(())
167}
168
169fn build_for_desktop(project_dir: &Path, output_dir: &Path, release: bool) -> Result<()> {
170    info!("Starting Desktop build process");
171    let progress = BuildProgress::new(3, &BuildTarget::Desktop);
172
173    // Parse .orbit files
174    progress.step("Parsing .orbit files");
175    let orbit_files = find_orbit_files(project_dir)?;
176
177    // Generate Rust code
178    progress.step("Generating Rust code");
179    generate_rust_code(&orbit_files, output_dir)?;
180
181    // Compile native binary
182    progress.step("Compiling native binary");
183    compile_native_binary(output_dir, release)?;
184
185    progress.finish("Desktop build completed successfully");
186    Ok(())
187}
188
189fn build_for_embedded(project_dir: &Path, output_dir: &Path, release: bool) -> Result<()> {
190    info!("Starting Embedded build process");
191    let progress = BuildProgress::new(4, &BuildTarget::Embedded);
192
193    // Parse .orbit files
194    progress.step("Parsing .orbit files");
195    let orbit_files = find_orbit_files(project_dir)?;
196
197    // Generate Rust code
198    progress.step("Generating Rust code");
199    generate_rust_code(&orbit_files, output_dir)?;
200
201    // Optimize for embedded
202    progress.step("Optimizing for embedded target");
203    optimize_for_embedded(output_dir)?;
204
205    // Create firmware package
206    progress.step("Creating firmware package");
207    create_firmware_package(output_dir, release)?;
208
209    progress.finish("Embedded build completed successfully");
210    Ok(())
211}
212
213fn find_orbit_files(dir: &Path) -> Result<Vec<PathBuf>> {
214    let mut files = Vec::new();
215    for entry in walkdir::WalkDir::new(dir) {
216        let entry = entry.context("Failed to read directory entry")?;
217        if entry.path().extension().is_some_and(|ext| ext == "orbit") {
218            files.push(entry.path().to_path_buf());
219        }
220    }
221    Ok(files)
222}
223
224fn generate_rust_code(_orbit_files: &[PathBuf], _output_dir: &Path) -> Result<()> {
225    // Placeholder: In a real implementation, this would:
226    // 1. Parse each .orbit file
227    // 2. Generate corresponding Rust code
228    // 3. Write the generated code to the output directory
229    std::thread::sleep(std::time::Duration::from_millis(500));
230    Ok(())
231}
232
233fn compile_to_wasm(_output_dir: &Path, _release: bool) -> Result<()> {
234    // Placeholder: In a real implementation, this would:
235    // 1. Set up wasm-pack or similar tool
236    // 2. Run the compilation process
237    // 3. Handle optimization if release=true
238    std::thread::sleep(std::time::Duration::from_millis(1000));
239    Ok(())
240}
241
242fn generate_web_wrappers(output_dir: &Path) -> Result<()> {
243    let _ = output_dir; // Acknowledge unused parameter in placeholder
244                        // Placeholder: In a real implementation, this would:
245                        // 1. Generate index.html
246                        // 2. Generate JavaScript glue code
247                        // 3. Copy static assets
248    std::thread::sleep(std::time::Duration::from_millis(300));
249    Ok(())
250}
251
252fn compile_native_binary(output_dir: &Path, release: bool) -> Result<()> {
253    let _ = (output_dir, release); // Acknowledge unused parameters in placeholder
254                                   // Placeholder: In a real implementation, this would:
255                                   // 1. Set up platform-specific compilation flags
256                                   // 2. Run cargo build with appropriate features
257                                   // 3. Handle optimization if release=true
258    std::thread::sleep(std::time::Duration::from_millis(1500));
259    Ok(())
260}
261
262fn optimize_for_embedded(output_dir: &Path) -> Result<()> {
263    let _ = output_dir; // Acknowledge unused parameter in placeholder
264                        // Placeholder: In a real implementation, this would:
265                        // 1. Apply embedded-specific optimizations
266                        // 2. Minimize binary size
267                        // 3. Verify memory constraints
268    std::thread::sleep(std::time::Duration::from_millis(800));
269    Ok(())
270}
271
272fn create_firmware_package(output_dir: &Path, release: bool) -> Result<()> {
273    let _ = (output_dir, release); // Acknowledge unused parameters in placeholder
274                                   // Placeholder: In a real implementation, this would:
275                                   // 1. Package binary and assets
276                                   // 2. Generate firmware image
277                                   // 3. Create update package if needed
278    std::thread::sleep(std::time::Duration::from_millis(500));
279    Ok(())
280}